CHI 96 - Keyword Index
3D
3D graphics
3D interaction
3D interface.
3D navigation
3D sound
- User Interface Issues for Virtual Reality Systems
(Tutorial)
3D user interfaces
- User Interface Issues for Virtual Reality Systems
(Tutorial)
3D visualization
6 DOF input.
8-puzzle
Abduction
Abstraction
Academic-industrial
Accessibility
Accounts
Active document
Active objects
Activity theory
Activity-level interface integration
Adaptability.
Adaptable
Adaptation
Adapted interfaces
Adaptive interface
Adaptive multimodal
Adaptivity
Agents
Air traffic control.
Algorithms.
Ambiguity resolution
Americans with
Amulet.
Analysis methods
Analysis of gaze
Analysis procedures
- Transforming User-Centered Analysis into Concrete Design
(Workshop)
Analytical models
Animation
Annotation
Anthropomorphism
Apple design project
Application builders
Application implementation
Applications
- Interactive Television: A New Challenge for HCI
(Tutorial)
Approaches
Architectural design
Architectural presentation
Arm
Art
Artificial neural networks
Asynchronous communication.
ATIS
Attention.
- New Technological Windows into Mind: There is More in Eyes and Brains for Human-Computer Interaction
(Invited Contribution)
Audio formatting.
Audio glances
Audio icons
Audio interfaces
Auditory I/O
Auditory icons
Auditory illusions
Auditory interfaces
Augmented reality
Augmented reality
Authoring
Authoring tools
Authorware
Automated systems
Automated test generation
Automatic design
Automatic speech recognition
- Designing The User Interface For Speech Recognition Applications
(Workshop)
Autonomy
Awareness
Baseball
Basic figure
Best practices
- Towards an international information interface
(Workshop)
Bifocals
- Participatory Activities with Users and Others in the Software Lifecycle
(Tutorial)
Binary decision diagrams
Biological motion perception
Body movement.
Book
Brainstorming
Browsing
Business direction
C++
CAD.
CAD-tools
Cancellations
Capability maturity model (CMM)
CARD
- Participatory Activities with Users and Others in the Software Lifecycle
(Tutorial)
Career
Case based reasoning
Case study.
CD-ROM
- Towards an international information interface
(Workshop)
CD-ROMs
Center for people and systems interaction (CPSI)
Characteristics of movement
Chart 'n' Art
CHI
CHI Conference
- Newcomer's Orientation
(SIG)
CHI professional issues
CHI students
CHI'06
CHIkids
Childcare
Children
Cinema
Click-ons
Clustering.
CMC
Co-evolution of design and practice
- The Design and Log-Term Use of a Personal Electronic Notebook: A Reflective Analysis
(Paper)
Cognitive complexity analysis
Cognitive cost
Cognitive dimensions
Cognitive maps
Cognitive modeling
- Introduction and Overview to Human-Computer Interaction
(Tutorial)
Cognitive models
Cognitive models
Cognitive psychology
Cognitive theory
Collaboration
Collaborative design
- Participatory Activities with Users and Others in the Software Lifecycle
(Tutorial)
Collaborative processes
- The Freedom To Work From An Arbitiary Position - Design for communication tools
(Interactive Poster)
Collaborative view of conversations
Collaborative work
Color
Color models
Color selection
Command objects
Communication
Communication applications
Communication models
Communication services
Communicator.
Community networks
Complementarity
Complex tasks
Complexity
Computer based learning
Computer forms.
Computer graphics
- Visualizing the Internet: Putting the User in the driver'a Seat.
(Panel)
Computer interviews
Computer mediated communications
Computer supported collaborative learning
Computer supported cooperative work (CSCW)
Computer system design
Computer-aided instruction
Computer-based tool
Conceptual design
Conceptual model
- Managing the Design of the User Interface
(Tutorial)
Concurrent engineering
Configuration management systems
Constraint-based graphics
Constraints
- Practical Interface Design: Getting the Most from Your Development Budget
(Tutorial)
Constructionism
- Interactive Learning Environments: Where They've Come From and Where They're Going
(Tutorial)
Constructivism.
Consultants
- The HCI Professional as Consultant
(Workshop)
Consumer product design
Contact facilitation
Content representation
- Structural Issues in Multimedia Design
(Tutorial)
Context
Contextual inquiry
- Structured Observation: Techniques for gathering information about users in their own world
(Tutorial)
- Contextual Inquiry: Grounding Your Design in User Work
(Tutorial)
Continuing education
Conversation Analysis
Conversational dialogues
Conversational interaction
Cooperative analysis
Coordination
Coordination support
Coordination theory
Corporate environment
Corporate mandate.
Cost estimation
- Practical Interface Design: Getting the Most from Your Development Budget
(Tutorial)
Cost-benefit analysis
- Managing the Design of the User Interface
(Tutorial)
Crafts
Creativity
Critical incident.
Cross-functional teams
Culture
- Towards an international information interface
(Workshop)
Cursor control devices
Customer centered design
Customer data collection
Customization
Data analysis
- Smarter Usability Testing: Practical Techniques for Developing Products
(Tutorial)
Data exploration
Data structure visualization
Data visualization
Databases
Decision aids
Decision making.
- Does Animation in User Interfaces Improve Decision Making?
(Paper)
Decision support systems
Decision support.
Demonstration.
Demonstrational interfaces
Design
Design and evaluation techniques
Design consulting
Design environments
Design heuristics
Design methodologies
Design methodology.
Design methods
Design notations
Design patterns
Design practice
Design practices
Design process
Design rationale
Design rationale
Design rules
- Design Lessons from the Best of the World Wide Web
(Tutorial)
Design sketch
Design strategies
Design support
Design techniques
Design theory
Design-for-all
Desktop publishing
Desktop video conferencing
Desktop-based collaboration
Developer
Development process
Development tools
Dialog analysis.
Dialog model specification.
Dialogue model
Dialogue principles
Diary studies
Digital libraries
Digital library
Digital video
Direct Access.
Direct manipulation
Direct manipulation
Director
Disabilities Act (ADA)
Disability
Disability Access.
Disclosure
Discourse structure
- Structural Issues in Multimedia Design
(Tutorial)
Discovery
Display design
Display-based computing
Display-based skill
Display-based systems.
Distortion viewing
Distributed cognition
Distributed work groups
Documentation
Documentation standards
Documentation usability
Documents
Domain analysis
Dynamic information.
Dynamic interactive maps.
Dynamic layout
Dynamic queries
Dynamic text presentation
Early user involvement
Ecological psychology
Editors
Education
Education and computers
- Interactive Learning Environments: Where They've Come From and Where They're Going
(Tutorial)
Educational applications
Educational computing
Edutainment
Efficiency
Electronic bulletin boards
Electronic communication.
Electronic community
Electronic Mail.
Electronic meeting rooms
Electronic notebooks.
- The Design and Log-Term Use of a Personal Electronic Notebook: A Reflective Analysis
(Paper)
Electronic publishing
Electronic social spaces
Electronic surveys.
E-mail
Embodiment
Emoticons
Emotion
Emotions
Empirical studies
End user programming
Engagement
Entertainment
- Improvisational Animation
(Video)
Environmental design
Ergonomic criteria
Ergonomics
Ergonomist
Eroticism.
Ethics
Ethnographic methods
- Contextual Inquiry: Grounding Your Design in User Work
(Tutorial)
Ethnography
Ethnomethodology.
Evaluation
Evaluation/methodology
Events
Executable task model
Experimental study
Expert systems
Expert-client interaction
Exploration
Exploratory learning
Exploring
Expressiveness
Eye movement
Eye movements.
- New Technological Windows into Mind: There is More in Eyes and Brains for Human-Computer Interaction
(Invited Contribution)
Facial expression
Feedback
Field of view
Filing
Fingers
First time attendees
- Newcomer's Orientation
(SIG)
Fisheye display
Fish-eye view
Fisheye views
Fitts' law.
Flash card interfaces
Focus groups
Focus+context technique
Force display
Force feedback
Formal inspections
Formal methods
Formal specification
Formative evaluation
Formative evaluation
- Requirements, Models, and Prototypes for HCI Design
(Tutorial)
Form-filling
Frame rate
Full-length text
Full-text
Future
Games
Gender
Genetic algorithms
Gesture
Gesture recognition
Gestures
Globalization
GOMS
Gopher
Graduate students
Graphic design
Graphic designer
Graphic user interface
Graphical dialogue notation
Graphical programming
Graphical user interfaces.
Graphics
Grasping
Grasping space
Grippers
Group memory
Group work
Groupware
Groupware
GUI
GUI design
- Transforming User-Centered Analysis into Concrete Design
(Workshop)
Half-QWERTY
Hand
Hand-held computers
Handwriting
Haptic
Haptic interface
Haptic sensation.
Haptics
Hardware verification tools
Hardware/Software integration
HCI
HCI design
- Requirements, Models, and Prototypes for HCI Design
(Tutorial)
Hci education
HCI evaluation
HCI issues
- Educating HCI Practitioners: Evaluating What Industry Needs and What Academia Delivers
(Workshop)
HCI methodology
HCI professional issues
HCI specialists
- The HCI Professional as Consultant
(Workshop)
Head tracking
Head-mounted display
Head-mounted displays
Help
Heuristic evaluations.
Hierarchical information
Hierarchy
Hierarchy display
Highlights
History
Home computing
Home page design
- User Interface Design for the World Wide Web
(Tutorial)
Homunculus model.
HSV
HTML
HTTP
Human factors
Human interface design.
Human memory
Human performance engineering
- Introduction and Overview to Human Computer Interaction
(Tutorial)
Human performance modelling.
Human-computer dialogues
Human-computer interaction (HCI)
Human-computer interface
Human-system trust
Hypermedia
Hypertext
Icon
Icons
Image context
Image display
Image processing
ImageTree
Immensive virtual environments
Immersion
Impact ratio usability problems
Impostors
Indexing
Individual differences
Inductive learning
Industrial design
Industry
- Educating HCI Practitioners: Evaluating What Industry Needs and What Academia Delivers
(Workshop)
Informal communication
Information access
Information development
Information engineering
Information exploration
Information management
Information navigation
Information overload
Information retrieval
Information searching
Information sharing
- The Freedom To Work From An Arbitiary Position - Design for communication tools
(Interactive Poster)
Information systems
Information visualization
Information workspace
Information workspace.
Informativeness
Input devices
Input devices.
Input tasks
Input unit
Inspection methods
Intelligent agents
Intelligent systems
Intelligent tutoring systems
Interaction analysis.
Interaction design
Interaction hardware
- Introduction and Overview to Human-Computer Interaction
(Tutorial)
Interaction strategies
Interaction styles
- Introduction and Overview to Human-Computer Interaction
(Tutorial)
Interaction techniques
Interaction technology
Interaction.
Interactions
Interactive graphics system
Interactive graphics.
Interactive learning
Interactive systems
- Formal Methods in Computer Human Interaction: Comparison, Benefits, Open Questions
(Workshop)
Interactive television (ITV)
Interactive TV
Interactive user inferfaces
Interactive video
Interactive visualizations
Interactivity
- Structural Issues in Multimedia Design
(Tutorial)
Interdisciplinary design
Interface agents
Interface builders
Interface design
Interface evaluation
Interleaving
Internationalization
- Towards an international information interface
(Workshop)
Internet
Internet application
Internet relay chat
Interpersonal communication.
Interruptions
Interviewing
Isometric joystick
Iterative design
ITS
Java.
Justice
Knowledge elicitation
Knowledge-based graphics
Lag
Learner-centered design.
Learning
Legislation
Level of detail
Levels of processing.
- New Technological Windows into Mind: There is More in Eyes and Brains for Human-Computer Interaction
(Invited Contribution)
Light switches
- Light Switch Exploration Video 25th June 1995
(Video)
Listserv
Localization
- Towards an international information interface
(Workshop)
Location-aware applications
Log files
Long term field studies
Longitudinal study
- The Design and Log-Term Use of a Personal Electronic Notebook: A Reflective Analysis
(Paper)
Lotus Notes
Low-fidelity prototyping
Lunar vehicle
Machine learning
Machine vision
Macintosh
Management
Manual performance
Mark-based input
Market positioning
Market research
Marketing
Mathematical computer
Mathematics
Measurement.
Media selection
Medical diagnosis
Medical image display
- QGOMS: A Direct-Manipulation Tool for Simple GOMS Models
(Demonstration)
Medical imaging
Medical information systems
Medical record
Memory
Mental models
Mental representation of movement
Menus
Metaphor
- Light Switch Exploration Video 25th June 1995
(Video)
Metaphors
Method.
Methodology
Methodology.
Methods and techniques
Microsoft Windows.
Microworlds
Mobile computing
Mobile device
Mobility
Model-based interface design tools
Modeling
Models
Models of the user
Mosaic
Motion parallax
Motivation
Motor control
Mouse.
Movement microstructure.
Mulitmodal interfaces
Mulit-user domains
Multiagent systems.
Multidimensional scaling.
Multidisciplinary
Multimedia
Multimedia assisted learning
Multimedia documents
Multimedia systems
Multimodal input
Multimodal interaction
Multimodal interface design
Multiple devices
Muscle group differences.
Music stand.
Natural language processing
- Designing The User Interface For Speech Recognition Applications
(Workshop)
Navigation
Navigational structure
- Structural Issues in Multimedia Design
(Tutorial)
NEO
Network & communication
- Technical Considerations in the Design of an Intelligent Agent Using Automated Speech Recognition (ASR)
(Short Paper)
Network access
Network communities
Network terminals
Networks
Neuroinformatics
- New Technological Windows into Mind: There is More in Eyes and Brains for Human-Computer Interaction
(Invited Contribution)
New media
- Interactive Television: A New Challenge for HCI
(Tutorial)
Newsgroup
Newspapers
Newton/PDA
NeXT
Noncommand interfaces
- New Technological Windows into Mind: There is More in Eyes and Brains for Human-Computer Interaction
(Invited Contribution)
Non-photorealistic rendering.
Non-speech audio
Norms
Notations and models
- Formal Methods in Computer Human Interaction: Comparison, Benefits, Open Questions
(Workshop)
Notification
Object-oriented design
Object-oriented programming
Objects
Observation
- Structured Observation: Techniques for gathering information about users in their own world
(Tutorial)
Office automation
One-handed keyboard
Open input
Opposition space
Organisations
Organization overview
Organizational acceptance
- The HCI Professional as Consultant
(Workshop)
Organizational design
Organizational interfaces.
Organizational learning
Organizations
Orienting
Overview
Pad++
Pager
Palmtop display
PANDA
Paper & pencil sketching
Participatory design
Participatory heuristic evaluation
- Participatory Activities with Users and Others in the Software Lifecycle
(Tutorial)
Participatory practices
- Participatory Activities with Users and Others in the Software Lifecycle
(Tutorial)
Partnering
Pattern discovery
Pattern recognition.
PD
Pen
Pen based computing
Pen based system
Pen computing.
Pen-based and multimodal input
Pen-based interaction
Perceptual psychology
Performance differences.
Performance support
Personal agents
Personal assistants
Personal digital assistants (PDA).
Personal information management
Personal record
Personality
Personalized software
Phone-based interfaces
Phone-based user inferfaces
Physical multimedia
PICTIVE
- Participatory Activities with Users and Others in the Software Lifecycle
(Tutorial)
Planning
Pleasure
Pointing
Pointing devices
Polyhedra.
Portable computers
Portable computing
Positioning
Practical techniques
- Smarter Usability Testing: Practical Techniques for Developing Products
(Tutorial)
Prediction
Predictive display
Predictive modeling.
Preference
Preliminary drafts
Presence
Presentation
Problem solving
Problem space
Problem tracking
Problem-based learning
Process flow
Process improvement
Product design
Product development
Product development cycle
Product life cycle
Production environment
- Practical Interface Design: Getting the Most from Your Development Budget
(Tutorial)
Productivity
Professional identity
Programmable applications
Programmable brick
Programming
Programming by demonstration.
Programming by example
Programming environments
- Improvisational Animation
(Video)
Programming-by-demonstration
Programming-by-example
Prograph
- Rapid Prototyping using Visual Programming Tools
(Tutorial)
Protocol analysis
Prototype
- Requirements, Models, and Prototypes for HCI Design
(Tutorial)
Prototyping
Psychomotor models.
Qualitative data
- Structured Observation: Techniques for gathering information about users in their own world
(Tutorial)
Qualitative research
- Contextual Inquiry: Grounding Your Design in User Work
(Tutorial)
Qualitative research.
Quality
Query-by-viual-example
R & D
Radiar views
Rapid prototyping
Reaction time
Real-world computation
Recognition
Redo
Reducing implementation cost
- Practical Interface Design: Getting the Most from Your Development Budget
(Tutorial)
Reflective analysis
- The Design and Log-Term Use of a Personal Electronic Notebook: A Reflective Analysis
(Paper)
Reflective cognition
Relevance feedback
Relevance feedback
Reminders
Remote assistance
Remote collaboration
Remote evaluation
Remote user interfaces
Representation
Representation aiding
Requirements
- Contextual Inquiry: Grounding Your Design in User Work
(Tutorial)
- Transforming User-Centered Analysis into Concrete Design
(Workshop)
Requirements gathering
Rescourcing
Response bias
Responsibilities
Retrieval
Reuse.
RGB
Robust processing.
Scaffolding.
Scatter/Gather.
Scenario
Scenario-based design
Scenarios
Science
Science applications
Science-by-mail
Screen design
Screen management
Screen savers
Search
Semi-instrumented
Sensuality.
Shared electronic spaces
Shared visual workspaces
Shared work spaces
Shared workspace
Shell
SIGCHI
Sign language learning
Signal detection theory
SILK
Similarity
Similarity measures
Simulation
Simulator sickness
Single hand keyboard
Sketches
Sketching
Sketching tools
Skill
Skill transfer
Social action
Social computing
Social filtering
Social impact
Social issues in design
Social maintenance
Social norms
Social psychology
Socioculturalism.
Sociotechnical evolution
Software architecture.
Software design
Software development lifecycle
Software engineering
Software engineering test process
Software quality
Software reuse
Software testing
Software visualization
Space
Spatial awareness
Spatial cognition
- Spatial Metaphors for User Interfaces
(Tutorial)
Spatial metaphors
- Spatial Metaphors for User Interfaces
(Tutorial)
Spatial orientation
Spatial representation.
Spatialization
- Spatial Metaphors for User Interfaces
(Tutorial)
Speech as a first-class I/O medium
Speech as data
Speech interface design
Speech interfaces
Speech interfaces
Speech recognition
Spherical coordinates
Spoken
Spoken Feedback.
Standardisation
Standards
Standards and guidelines
States of understanding
Stereo displays
- User Interface Issues for Virtual Reality Systems
(Tutorial)
Stochastic
Storyboards
Strategic planning
Structured audio
Structured design
- Requirements, Models, and Prototypes for HCI Design
(Tutorial)
Student
Style guide
- Managing the Design of the User Interface
(Tutorial)
Style guides
Submarines
System architecture
System design
System usability
Systems development life cycle.
Tab metaphor.
Tactile I/O
- User Interface Issues for Virtual Reality Systems
(Tutorial)
Tactile or gestural I/O
Tailoring.
Task analysis
Task decomposition
Task management.
Task modelling
Task models
Task performance
Tasks
Team design
Technical communications
Technology advocacy
Technology failures
Telecommunication product
Telecommunications
Teleconferencing.
Telemanipulation
Teleoperation
Telepresence
Telesurgery
Teleworking
- The Freedom To Work From An Arbitiary Position - Design for communication tools
(Interactive Poster)
Temporal
Temporal aspects of usability
Temporal query filters
Temporal relations
Terminologist
Termporal query filters
Testing
Texture
Theatre
Thesis issues
Three-dimensional visualization
Time delay
Time motion analysis
- QGOMS: A Direct-Manipulation Tool for Simple GOMS Models
(Demonstration)
Timeline
TKS
Toolglass
Toolkits
Tools
Tools and techniques
Touch and force feedback
Touch typing
Touchscreen
Touch-screen
Tractability
Training
Translation
- Towards an international information interface
(Workshop)
Transparency
Trend discovery
Tuning
Tutorials
Two handed input
Typography
UAN
Ubiquitous computing
Ubiquitous computing
UCD
UIMS.
Undo
Uniform frame rates
Universal design
Usability
Usability assessment
- Participatory Activities with Users and Others in the Software Lifecycle
(Tutorial)
Usability engineering
Usability evaluation
- Managing the Design of the User Interface
(Tutorial)
- Smarter Usability Testing: Practical Techniques for Developing Products
(Tutorial)
Usability goals
- Managing the Design of the User Interface
(Tutorial)
Usability inspections
Usability lab
Usability method.
Usability methods
- Participatory Activities with Users and Others in the Software Lifecycle
(Tutorial)
Usability metrics.
Usability organization
- Managing the Design of the User Interface
(Tutorial)
Usability problems
Usability requirements model
- Requirements, Models, and Prototypes for HCI Design
(Tutorial)
Usability study
Usability test facilitation
- Smarter Usability Testing: Practical Techniques for Developing Products
(Tutorial)
Usability testing
User
User acceptance
User adaptation
User besting
User centered design
User data collection
User interface
User interface design
User interface design and evaluation and immersion
User interface development environments
User interface development environment
User interface environment
User interface evaluation
User interface management systems
User interface properties
- Formal Methods in Computer Human Interaction: Comparison, Benefits, Open Questions
(Workshop)
User interface software
User interface tools
User interfaces
User involvement
User manuals
User models
User profile
- Structured Observation: Techniques for gathering information about users in their own world
(Tutorial)
- Managing the Design of the User Interface
(Tutorial)
User requirements
User requirements analysis
User studies laboratory
User studies work analysis
User testing.
User-centered design
Vection
Video
Video analysis
Video archive
Video communication
Video conferencing
Video database
Videocommunications
Videoconferencing
Video-on-demand
Viewpoint
Virtual environments
Virtual finger
Virtual hand
Virtual objects
Virtual reality
Virtual reality modeling language (VRML)
Virtual reality.
Virtual team
Virtual worlds
Virtual arm
Vision
Visual design
Visual labs
Visual language.
Visual languages
Visual programming
Visual search
Visualisation of behaviour
Visualization
Voice mail systems
Voice recognition
Volume visualization
Volunteer
Walkthroughs
Wayfinding.
Wearable computers
Web design
- Design Lessons from the Best of the World Wide Web
(Tutorial)
Widgets
Wizard of Oz
Work
Work modeling
Workflow
Workspace
Workspace awareness
World Wide Web (WWW)
Writing
WWW pages design
WYSIWIS
Zoomable interfaces