Logo AHome
Logo BIndex
Logo CACM Copy

CHI 96 - Keyword Index

3D

3D graphics 3D interaction 3D interface. 3D navigation 3D sound 3D user interfaces 3D visualization 6 DOF input. 8-puzzle Abduction Abstraction Academic-industrial Accessibility Accounts Active document Active objects Activity theory Activity-level interface integration Adaptability. Adaptable Adaptation Adapted interfaces Adaptive interface Adaptive multimodal Adaptivity Agents Air traffic control. Algorithms. Ambiguity resolution Americans with Amulet. Analysis methods Analysis of gaze Analysis procedures Analytical models Animation Annotation Anthropomorphism Apple design project Application builders Application implementation Applications Approaches Architectural design Architectural presentation Arm Art Artificial neural networks Asynchronous communication. ATIS Attention. Audio formatting. Audio glances Audio icons Audio interfaces Auditory I/O Auditory icons Auditory illusions Auditory interfaces Augmented reality Augmented reality Authoring Authoring tools Authorware Automated systems Automated test generation Automatic design Automatic speech recognition Autonomy Awareness Baseball Basic figure Best practices Bifocals Binary decision diagrams Biological motion perception Body movement. Book Brainstorming Browsing Business direction C++ CAD. CAD-tools Cancellations Capability maturity model (CMM) CARD Career Case based reasoning Case study. CD-ROM CD-ROMs Center for people and systems interaction (CPSI) Characteristics of movement Chart 'n' Art CHI CHI Conference CHI professional issues CHI students CHI'06 CHIkids Childcare Children Cinema Click-ons Clustering. CMC Co-evolution of design and practice Cognitive complexity analysis Cognitive cost Cognitive dimensions Cognitive maps Cognitive modeling Cognitive models Cognitive models Cognitive psychology Cognitive theory Collaboration Collaborative design Collaborative processes Collaborative view of conversations Collaborative work Color Color models Color selection Command objects Communication Communication applications Communication models Communication services Communicator. Community networks Complementarity Complex tasks Complexity Computer based learning Computer forms. Computer graphics Computer interviews Computer mediated communications Computer supported collaborative learning Computer supported cooperative work (CSCW) Computer system design Computer-aided instruction Computer-based tool Conceptual design Conceptual model Concurrent engineering Configuration management systems Constraint-based graphics Constraints Constructionism Constructivism. Consultants Consumer product design Contact facilitation Content representation Context Contextual inquiry Continuing education Conversation Analysis Conversational dialogues Conversational interaction Cooperative analysis Coordination Coordination support Coordination theory Corporate environment Corporate mandate. Cost estimation Cost-benefit analysis Crafts Creativity Critical incident. Cross-functional teams Culture Cursor control devices Customer centered design Customer data collection Customization Data analysis Data exploration Data structure visualization Data visualization Databases Decision aids Decision making. Decision support systems Decision support. Demonstration. Demonstrational interfaces Design Design and evaluation techniques Design consulting Design environments Design heuristics Design methodologies Design methodology. Design methods Design notations Design patterns Design practice Design practices Design process Design rationale Design rationale Design rules Design sketch Design strategies Design support Design techniques Design theory Design-for-all Desktop publishing Desktop video conferencing Desktop-based collaboration Developer Development process Development tools Dialog analysis. Dialog model specification. Dialogue model Dialogue principles Diary studies Digital libraries Digital library Digital video Direct Access. Direct manipulation Direct manipulation Director Disabilities Act (ADA) Disability Disability Access. Disclosure Discourse structure Discovery Display design Display-based computing Display-based skill Display-based systems. Distortion viewing Distributed cognition Distributed work groups Documentation Documentation standards Documentation usability Documents Domain analysis Dynamic information. Dynamic interactive maps. Dynamic layout Dynamic queries Dynamic text presentation Early user involvement Ecological psychology Editors Education Education and computers Educational applications Educational computing Edutainment Efficiency Electronic bulletin boards Electronic communication. Electronic community Electronic Mail. Electronic meeting rooms Electronic notebooks. Electronic publishing Electronic social spaces Electronic surveys. E-mail Embodiment Emoticons Emotion Emotions Empirical studies End user programming Engagement Entertainment Environmental design Ergonomic criteria Ergonomics Ergonomist Eroticism. Ethics Ethnographic methods Ethnography Ethnomethodology. Evaluation Evaluation/methodology Events Executable task model Experimental study Expert systems Expert-client interaction Exploration Exploratory learning Exploring Expressiveness Eye movement Eye movements. Facial expression Feedback Field of view Filing Fingers First time attendees Fisheye display Fish-eye view Fisheye views Fitts' law. Flash card interfaces Focus groups Focus+context technique Force display Force feedback Formal inspections Formal methods Formal specification Formative evaluation Formative evaluation Form-filling Frame rate Full-length text Full-text Future Games Gender Genetic algorithms Gesture Gesture recognition Gestures Globalization GOMS Gopher Graduate students Graphic design Graphic designer Graphic user interface Graphical dialogue notation Graphical programming Graphical user interfaces. Graphics Grasping Grasping space Grippers Group memory Group work Groupware Groupware GUI GUI design Half-QWERTY Hand Hand-held computers Handwriting Haptic Haptic interface Haptic sensation. Haptics Hardware verification tools Hardware/Software integration HCI HCI design Hci education HCI evaluation HCI issues HCI methodology HCI professional issues HCI specialists Head tracking Head-mounted display Head-mounted displays Help Heuristic evaluations. Hierarchical information Hierarchy Hierarchy display Highlights History Home computing Home page design Homunculus model. HSV HTML HTTP Human factors Human interface design. Human memory Human performance engineering Human performance modelling. Human-computer dialogues Human-computer interaction (HCI) Human-computer interface Human-system trust Hypermedia Hypertext Icon Icons Image context Image display Image processing ImageTree Immensive virtual environments Immersion Impact ratio usability problems Impostors Indexing Individual differences Inductive learning Industrial design Industry Informal communication Information access Information development Information engineering Information exploration Information management Information navigation Information overload Information retrieval Information searching Information sharing Information systems Information visualization Information workspace Information workspace. Informativeness Input devices Input devices. Input tasks Input unit Inspection methods Intelligent agents Intelligent systems Intelligent tutoring systems Interaction analysis. Interaction design Interaction hardware Interaction strategies Interaction styles Interaction techniques Interaction technology Interaction. Interactions Interactive graphics system Interactive graphics. Interactive learning Interactive systems Interactive television (ITV) Interactive TV Interactive user inferfaces Interactive video Interactive visualizations Interactivity Interdisciplinary design Interface agents Interface builders Interface design Interface evaluation Interleaving Internationalization Internet Internet application Internet relay chat Interpersonal communication. Interruptions Interviewing Isometric joystick Iterative design ITS Java. Justice Knowledge elicitation Knowledge-based graphics Lag Learner-centered design. Learning Legislation Level of detail Levels of processing. Light switches Listserv Localization Location-aware applications Log files Long term field studies Longitudinal study Lotus Notes Low-fidelity prototyping Lunar vehicle Machine learning Machine vision Macintosh Management Manual performance Mark-based input Market positioning Market research Marketing Mathematical computer Mathematics Measurement. Media selection Medical diagnosis Medical image display Medical imaging Medical information systems Medical record Memory Mental models Mental representation of movement Menus Metaphor Metaphors Method. Methodology Methodology. Methods and techniques Microsoft Windows. Microworlds Mobile computing Mobile device Mobility Model-based interface design tools Modeling Models Models of the user Mosaic Motion parallax Motivation Motor control Mouse. Movement microstructure. Mulitmodal interfaces Mulit-user domains Multiagent systems. Multidimensional scaling. Multidisciplinary Multimedia Multimedia assisted learning Multimedia documents Multimedia systems Multimodal input Multimodal interaction Multimodal interface design Multiple devices Muscle group differences. Music stand. Natural language processing Navigation Navigational structure NEO Network & communication Network access Network communities Network terminals Networks Neuroinformatics New media Newsgroup Newspapers Newton/PDA NeXT Noncommand interfaces Non-photorealistic rendering. Non-speech audio Norms Notations and models Notification Object-oriented design Object-oriented programming Objects Observation Office automation One-handed keyboard Open input Opposition space Organisations Organization overview Organizational acceptance Organizational design Organizational interfaces. Organizational learning Organizations Orienting Overview Pad++ Pager Palmtop display PANDA Paper & pencil sketching Participatory design Participatory heuristic evaluation Participatory practices Partnering Pattern discovery Pattern recognition. PD Pen Pen based computing Pen based system Pen computing. Pen-based and multimodal input Pen-based interaction Perceptual psychology Performance differences. Performance support Personal agents Personal assistants Personal digital assistants (PDA). Personal information management Personal record Personality Personalized software Phone-based interfaces Phone-based user inferfaces Physical multimedia PICTIVE Planning Pleasure Pointing Pointing devices Polyhedra. Portable computers Portable computing Positioning Practical techniques Prediction Predictive display Predictive modeling. Preference Preliminary drafts Presence Presentation Problem solving Problem space Problem tracking Problem-based learning Process flow Process improvement Product design Product development Product development cycle Product life cycle Production environment Productivity Professional identity Programmable applications Programmable brick Programming Programming by demonstration. Programming by example Programming environments Programming-by-demonstration Programming-by-example Prograph Protocol analysis Prototype Prototyping Psychomotor models. Qualitative data Qualitative research Qualitative research. Quality Query-by-viual-example R & D Radiar views Rapid prototyping Reaction time Real-world computation Recognition Redo Reducing implementation cost Reflective analysis Reflective cognition Relevance feedback Relevance feedback Reminders Remote assistance Remote collaboration Remote evaluation Remote user interfaces Representation Representation aiding Requirements Requirements gathering Rescourcing Response bias Responsibilities Retrieval Reuse. RGB Robust processing. Scaffolding. Scatter/Gather. Scenario Scenario-based design Scenarios Science Science applications Science-by-mail Screen design Screen management Screen savers Search Semi-instrumented Sensuality. Shared electronic spaces Shared visual workspaces Shared work spaces Shared workspace Shell SIGCHI Sign language learning Signal detection theory SILK Similarity Similarity measures Simulation Simulator sickness Single hand keyboard Sketches Sketching Sketching tools Skill Skill transfer Social action Social computing Social filtering Social impact Social issues in design Social maintenance Social norms Social psychology Socioculturalism. Sociotechnical evolution Software architecture. Software design Software development lifecycle Software engineering Software engineering test process Software quality Software reuse Software testing Software visualization Space Spatial awareness Spatial cognition Spatial metaphors Spatial orientation Spatial representation. Spatialization Speech as a first-class I/O medium Speech as data Speech interface design Speech interfaces Speech interfaces Speech recognition Spherical coordinates Spoken Spoken Feedback. Standardisation Standards Standards and guidelines States of understanding Stereo displays Stochastic Storyboards Strategic planning Structured audio Structured design Student Style guide Style guides Submarines System architecture System design System usability Systems development life cycle. Tab metaphor. Tactile I/O Tactile or gestural I/O Tailoring. Task analysis Task decomposition Task management. Task modelling Task models Task performance Tasks Team design Technical communications Technology advocacy Technology failures Telecommunication product Telecommunications Teleconferencing. Telemanipulation Teleoperation Telepresence Telesurgery Teleworking Temporal Temporal aspects of usability Temporal query filters Temporal relations Terminologist Termporal query filters Testing Texture Theatre Thesis issues Three-dimensional visualization Time delay Time motion analysis Timeline TKS Toolglass Toolkits Tools Tools and techniques Touch and force feedback Touch typing Touchscreen Touch-screen Tractability Training Translation Transparency Trend discovery Tuning Tutorials Two handed input Typography UAN Ubiquitous computing Ubiquitous computing UCD UIMS. Undo Uniform frame rates Universal design Usability Usability assessment Usability engineering Usability evaluation Usability goals Usability inspections Usability lab Usability method. Usability methods Usability metrics. Usability organization Usability problems Usability requirements model Usability study Usability test facilitation Usability testing User User acceptance User adaptation User besting User centered design User data collection User interface User interface design User interface design and evaluation and immersion User interface development environments User interface development environment User interface environment User interface evaluation User interface management systems User interface properties User interface software User interface tools User interfaces User involvement User manuals User models User profile User requirements User requirements analysis User studies laboratory User studies work analysis User testing. User-centered design Vection Video Video analysis Video archive Video communication Video conferencing Video database Videocommunications Videoconferencing Video-on-demand Viewpoint Virtual environments Virtual finger Virtual hand Virtual objects Virtual reality Virtual reality modeling language (VRML) Virtual reality. Virtual team Virtual worlds Virtual arm Vision Visual design Visual labs Visual language. Visual languages Visual programming Visual search Visualisation of behaviour Visualization Voice mail systems Voice recognition Volume visualization Volunteer Walkthroughs Wayfinding. Wearable computers Web design Widgets Wizard of Oz Work Work modeling Workflow Workspace Workspace awareness World Wide Web (WWW) Writing WWW pages design WYSIWIS Zoomable interfaces